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Zoids: Chaotic Age Zero

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Name: Cannon Tortoise
Alignment: Helic Republic
Family: Tortoise
Registration Number: RZ-13
Crew: 1
Height: 5.8 Meters
Length: 9.9 Meters
Weight: 33.6 Tons
Top Speed: 100 kph
Weapons: Long-Range Heavy Mortar Cannon, Quad 20mm Beam Cannons
Special Abilities: None.
Level: 2

The Cannon Tortoise is exactly what is sounds like -- a Tortoise with a giant cannon on its back. Well, technically, it’s not really a solid-shot cannon but actually a high explosive mortar that the Cannon Tortoise sports. The entire Zoid is essentially a support mechanism for the behemoth weapon, and it has little function otherwise.

Needless to say, it was originally developed by the Helic Republic as a long-range artillery and bombardment platform. It wasn’t really designed for anything that remotely approaches close-range combat, and as such isn’t particularly fast. It also has terrible maneuverability and performance, because it really wasn’t supposed to move too much during combat.

However, the one redeeming quality of the Cannon Tortoise, which it has gained notoriety for in recent years, is durability. The Cannon Tortoise boasts armor with strength per unit thickness is only a bit better than other Zoids of its size and level. However, almost the entirely of the Tortoise is covered with its shell, which is extremely thick. As a matter of fact, in the general shell region, the Cannon Tortoise’s armor is tougher than that found on a Blade Liger, making it next to invulnerable compared to its peers. The unarmored parts of the Zoids -- most the legs and head, are small targets (and, as far as the head goes, illegal in sanctioned Zoid battling).

However, be it noted that the Cannon Tortoise at a serious disadvantage in melee combat. Though its tough, its next to useless at close range, and most Zoids can wear it down. It’s just a matter of closing the distance.

Weapons:
Long-Range Heavy Mortar Cannon:
The Cannon Tortoise possess this giant Long-Range Heavy Mortar Cannon as its main weapon. With a maximum range well over two kilometers, the Mortar Cannon can pivot up to 90 degrees upwards to create a parabolic arc for the rounds it fires. (The mortar has no minimum, but fire with caution unless you’re planning to hit yourself.) And, once those rounds hit, they create a giant 25 meter explosion, more than capable of blowing apart smaller Zoids. Most of Cannon Tortoise’s peers can only stand 2 or 3 hits from this massive weapon before keeling over. Even larger, tougher Zoids can only stand 4 to 5 rounds. However, note that the Cannon Tortoise’s rate of fire is exceptionally slow: limited to one shot every three seconds.

Quad 20mm Cannons:
The Cannon Tortoise has two double-barreled 20mm Cannons, one on either side of its main body. It’s a completely standard setup: all four weapons are semiautomatic, and can pivot up to 30 degrees up.

Available Modifications: Minigun(*2)