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Zoids: Chaotic Age Zero

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Name: Zaber Fang (aka “Sabre Tiger”)
Alignment: Zenebas and Guylos Empires
Family: Tiger
Registration Number: EZ-016
Crew: 1
Height: 7.8 Meters
Length: 15.6 Meters
Weight: 78 Tons
Top Speed: 240 kph
Weapons: Dual AZ30mm Beam Cannons, AZ10mm Machinegun, Triple Impact Cannon, Quad AZ20mm Beam Cannons, 3-Shot Missile Pod, Hardened Alloy Claws and Fangs.
Special Abilities: Composite Sensory Unit.
Level: 3

The Zaber Fang was among the first Zoids to be completely dedicated to the purpose of destroying other Zoids, with all of its non-missile weapons bearing the title of “Anti-Zoid”. The Zaber Fang was originally considered to be a high-end Zoid, with maneuverability and performance only a sliver below that of the Shield Liger. However, this title ended with the progression of time, as the Zaber Fang became both outdated and easy to mass produce. The Zaber Fang is still popular among militaries and individuals as a comfortable moderate between the high-end and low-end Zoids, as well as a route to take to avoid the Liger-craze.

Like the Liger series, the Zaber Fang has a long and proud history of service, but with the opposite military. The Zaber Fang was on the front lines of conflicts during the reign of both the Zenebas and Guylos Empires, the design occasionally being updated and refined to take new technologies into account. There are many war stories about old heroes and the feats they performed from inside the cockpit of the Zaber Fang, as well as more than a few about a mysterious Guylos elite Special Forces operative.

Rich history aside, the Zaber Fang has reasonably tough armor for a Zoid of its size and class, roughly on par with that of the Shield Liger. This armor toughness is often used as a reference point and measured against the armor of other Zoids of equal level. Lastly, the Zaber Fang possesses a standard Imperial Composite Sensory Unit, allowing it to effectively map out the battlefield and find its opponents.

Weapons:
Dual AZ30mm Beam Cannons:
The Zaber Fang’s main ranged weapons are a pair of AZ30mm Beam Cannons, mounted on its back and slung over its shoulders. The weapons are standard semiautomatic, great for piercing Zoid armor, and able to pivot up to 180 degrees outward horizontally (all the way around) or 45 degrees up. Other than that, there’s nothing much special about them.

AZ10mm Machinegun:
The Zaber Fang has a lone AZ10mm conventional Machinegun, mounted to the underside of its Triple Impact Cannon. The AZ10mm Machinegun can pivot up to 10 degrees up or down to keep opponents in its firing arc, but not much else. It fires roughly 12 rounds a second, so it shouldn’t be taken too lightly, either.

Triple Impact Cannon:
The Zaber Fang was among the first Zoids to carry the powerful Triple Impact Cannon (other than the Zatton and Geruder). This weapon would also almost have to be called the Zaber Fang’s main weapon, almost being a signature attack. This impact cannon is capable of firing AZ60mm shells at a semiautomatic rate at distances up to 300 meters. The Zaber Fang’s, like many Impact Cannons are, is mounted to the Zoid’s undercarriage, making it low slung and hard to target and destroy. As many Impact Cannons are, the Zaber Fang’s is fixed facing forwards.

Quad AZ20mm Beam Cannons:
The Zaber Fang has grand total of four AZ20mm semiautomatic Beam Cannons spread around its body: one on either shoulder and a pair mounted to the tail. All are standard weapons and all are fixed in place.

3-Shot Missile Pod:
The Zaber Fang has a 3-Shot Missile Pod located on the top of its AZ30mm Beam Cannon mount, which gives it some additional ranged striking power. The missile can only lock onto whatever the AZ30mm Beam Cannons are pointing at, but are multipurpose, meaning that they can lock onto either land or aerial targets. They also enjoy freedom from the normal 1.5-times-as-long rule; they can lock on just as fast as missiles dedicated to one purpose or the other. Aside from that, they’re standard, doing as much damage in a single hit as a standard Anti-Ground Missile.

Hardened Alloy Claws and Teeth:
The Zaber Fang has the basic weapons for melee: a set of sharp claws and razor-like teeth. These can slash, bite, rip, shred... whatever they need to in order to get the job done. While they can’t be charged with energy, the Zaber Fang is actually quite strong, and a dangerous opponent in melee combat.

Special Abilities:
Composite Sensory Unit:
Simply put, the Zaber Fang possesses the standard Imperial Composite Sensory Unit that allows it use 3D Doppler Radar and IR scanning to track its opponents. The sensors themselves are spread around the body, giving the Composite Sensory Unit and excellent range of vision, and making it hard to destroy.

Available Modifications: