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Zoids: Chaotic Age Zero

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Name: Whale King
Alignment: Zian
Family: Whale
Registration Number: Zi-090
Height: 54 Meters
Length: 216 Meters
Weight: 974 Tons (unloaded)
Top Speed: Mach .8/980 kph (air), 80 knots/148 kph (water)
Weapons: 40mm Anti-Aircraft Machinegun Array, Tri-Barrelled AZ80mm Heavy Cannon.
Special Abilities: Zoid Carrying, Swimming.
Cost: $350,000
Level: Transport

Bridge Crew: 6 (Pilot, Co-Pilot, Captain, Executive Officer, Gunnery Sergeant/Tactical Officer, Chief of Operations)
Minimum Crew Requirements: 30
Standard Crew: 150
Maximum Personnel: 200 ((That can be continuously supported and sustained by the Whale King.))

The Whale King is the middle brother of the big three flying transports, slightly bigger than the Hammer Kaiser and alot smaller than the bulky Great Whale King. The Whale King is often considered to be the largest Zoid that should ever be used by a team, though a few teams have from time to time decided to purchase a Great Whale King. However, for most, the Whale King is sufficient. It’s roughly the size a Hammer Kaiser, only slight larger, slower, and with only a few more unsightly tons and meters. However, while the Hammer Kaiser exchanges Zoid carrying capacity for firepower and combat effectiveness, the Whale King is devoted to simply supporting and carrying other, smaller Zoids.

The Whale King is often used by militaries as a long-ranged heavy-duty transport, able to carry 40 Zoids at a speed twice as fast as the Great Whale King. It’s also exceptionally durable, with its armor a few notches above that of the Hammer Kaiser. However, the Whale King really tends to lack firepower. Though it can rely on its Zoids for combat support, the Whale King has little place in a firefight. Because of its incredible bulk and large carrying capacity, the Whale King handles similarly to a brick, being even slower and more sluggish than a Hammer Kaiser. Many Whale Kings have been lost to high speed strafing attacks on its wings and engines by Storm Sworders and Orudioses, simply because the transports were too massive to turn out of the way in time.

Weapons:
40mm Anti-Aircraft Machinegun Array:
The Whale King has a total of six Anti-Aircraft Machineguns located on various places throughout its body, which represent its main defensive firepower. There are two on either side of its head, near the base of the neck armor plate, and another two on its tail. All four can fire 12 flak rounds per second, which explode at a certain altitude (adjusted by the gunner twirling a dial) in a ball of shrapnel. This shrapnel can shred and tear the wings of aerial Zoids very effectively, hence the name “Anti-Aircraft.” The fuses can also be turned off, allowing them to act like normal 40mm Machineguns. Also, thanks to their mounts, each cannon can pivot 360 horizontally and 90 degrees up or down. Usually, each turret is manned, but any bridge officer can aim or fire the weapons. Note that while the flak rounds cannot be used underwater, the standard ones can.

Tri-Barrelled AZ80mm Heavy Cannon:
The Whale King has a total of three AZ80mm Heavy Cannons positioned on an omnidirectional turret mount, right on top of its back. The weapons are all semiautomatic, and the turret, being omnidirectional, can hit anything in its line of sight. Note that the weapons are extremely powerful, capable of shattering even heavy armor, and are fully capable of hitting the Whale King itself. Usually, the turret is manned, but any bridge officer can aim or fire the weapons. Note that this weapon can be used underwater.

Special Abilities:
Zoid Carrying:
The Whale King can carry up to 40 Zoids in its belly, as well as repair and service them as well as many ground stations could. There are a plethora of entrances and exits in and out of the Whale King, but the main ones are its mouth, tail, and nose. There is also a large platform near the AZ80mm Heavy Cannon where aircraft can take off and land, although it’s small, so being VTOL helps. In the air, it’s a more common practice to drop-launch.

Repair Bay:
The Whale King is one of the big three, and a dedicated transport, so its got a repair bay. The repair bay has got the equipment and the personnel to get damaged allies back on their feet quickly, an essential component for any large transport, and large the Whale King is. The Whale King is fully capable of repairing up to 5 Zoids that it’s carrying at once at full speed -- none of this do-it-yourself crap.

Swimming:
Free Willy! Okay, not really, the Whale King can fly. But it’s still a whale, and a damned powerful swimmer at that. It can only do 80 knots, but that’s impressive for its bulk. It also has good maneuverability in the water for its unbelievable size, a few steps below that of the Sinker. It’s fully compartmentalized in case of a hull breach, and has a crush depth of roughly 3 kilometers.

Available Modifications: