Name: Rayse Tiger (Imitate)
Alignment: ZOITEC (Helic Republic)
Family: Tiger (Legendary)
Registration Number: RZ-07
Crew: 1
Height: 7.56 Meters
Length: 20.5 Meters
Weight: 87 Tons
Top Speed: 280 kph
Weapons: Dual Triple AZ50mm Laser Cannons, Hyper Triple Impact Cannon, Twin AZ70mm Beam Cannons, Strike Laser Claws, Hardened Alloy Teeth.
Special Abilities: Ray-Absorbing Panels, Exploding Bite, Heart of the Tiger.
Level: Ultimate X
Back in the days of yore, during a period of heightened hostilities between the ZOITEC and Zi-Arms corporations, an astounding discovery was made. The second of the three Ancient Tiger Cores was excavated by the ZOITEC corporation, this core containing the powerful Rayse Tiger. Though the Rayse Tiger’s origins prior to its resurrection by Zi-Arms are largely unknown, it’s believed that it was created by the Ancient Zoidians as a defender of Zi and Zoidkind.
Whatever its original role, ZOITEC corporation used combat and technical data from the core to bring the Rayse Tiger back to life -- even more powerful than before. Using powerful weapons, unparalleled close-quarters combat skills, and a combination of technique and raw power, the Rayse Tiger was easily a match for any other Zoid in the world. It served the ZOITEC corporation faithfully until the rival company, Zi-Arms, recreated the Death Saurer.
This was apparent an affront which the Rayse Tiger could not abide. It left the Helic ZOITEC corporation to fight the Death Saurer. And, in the only ever observed instance of the three legendary Zoids fighting together, joined forces with the Whitz Tiger and Brastle Tiger to destroy the Deathsaurer and the Zi-Arms corporation in its entirety. The legendary Rayse Tiger then vanished, with only a handful of sightings in the last few hundred years.
The ZOITEC corporation took it upon themselves to save all of the data from the Rayse Tiger’s core. Years later, the newly formed Zoid Battle Commission took interest in this data, and confiscated it. They found in the databases of the old corporations not only plans for the first Legendary Tiger, the Whitz Tiger, but also the second, the Rayse Tiger.
Needless to say, the Zoid Battle Commission recreated the body of the beast as best they could, but only the Rayse Tiger’s Legendary Tiger Core could actually power and control the form. Therefore, the ZBC was forced to scale down the Tiger’s abilities and compensate as best they could. This Zoid was the result. Despite not being the legendary Rayse Tiger itself, these Brastle Tigers still have powerful and dangerous melee skills, large and potent weapons, and a general attitude of nobility about them. It’s also been observed that Brastle Tigers have a general dislike for Rayse Tigers, though the reason for this is not clear.
As far as the technical details, the Rayse Tiger has heavier-than-average ZX/UX armor, and is easily as maneuverable as a Liger Zero. Furthermore, it is exceptionally well-armed in melee, and is only a few notches below the Gojulas Giga in close-quarters, making it well able to handle itself in any situation. The Rayse Tiger’s main problem is a general lack of ranged weaponry for an Ultimate X, exposing itself to fire from afar.
Weapons:
Dual Triple AZ50mm Laser Cannons:
The Rayse Tiger, curiously, has a set of tree AZ50mm Laser Cannons in each of its shoulder joints, which are capable of considerable independent pivoting. They’re also semiautomatic, but can be chain-linked to fire in sequence, or all at once. They also have a special set of gunsights that allows them to zoom in on a target and shoot at it with sniper-like accuracy, making these the Rayse Tiger’s deadliest ranged weapon. However, the fact remains that they aren’t extraordinarily powerful for an Ultimate X, and they leave the Rayse Tiger somewhat lacking in ranged firepower. On the plus side, each set of three is omnidirectional, and can point essentially anywhere.
Hyper Triple Impact Cannon:
Mounted to the Rayse Tiger’s undercarriage, fixed facing forward, is a semiautomatic three-barreled impact cannon. Ordinary enough, with a maximum range of 250 meters before the shells drop into the ground and become ineffective. However, the word “Hyper” in the description wasn’t exactly a bluff. Each cannon boasts an AZ208mm caliber, making it fully capable of downing lesser Zoids in just one or two volleys.
Twin AZ70mm Beam Cannons:
Possibly the most mundane weapons the Rayse Tiger possesses are the pair of rear-facing AZ70mm beam cannons mounted to its tail. They’re semiautomatic, and basically completely for the purpose of defending the Ultimate X’s rear.
Strike Laser Claws:
The Rayse Tiger possesses four Strike Laser Claws, all capable of charging with energy to rip and cut through enemy Zoids. Like those found on many of the Liger Zero armors, the Rayse Tiger’s Strike Laser Claws feature a dedicated charging system, making them much more powerful (roughly 2 times sharper) than the standard Strike Laser Claw system. Needless to say, this can be a deadly weapon even from a swipe. Continued pressure can be dangerous to any Zoid. If that wasn’t enough, the Rayse Tiger’s specialty is close quarters, and it’s among both the strongest and cleverest melee combatants around. For most Zoids, this means that never encountering this system while fighting the Rayse Tiger would be no less than a gift from the heavens. However, note that the use of the Strike Laser Claw drains the Rayse Tiger’s energy reserves (see Ray-Absorbing Panels in Special Abilities) rather quickly, so they shouldn’t be kept on unused.
Hardened Alloy Teeth:
If the Strike Laser Claws fail the Rayse Tiger, or if the legendary Zoid just feels a need to shake things up, it’s got two rows of razor-sharp teeth to do the job. These are great for tearing, ripping, and otherwise biting opponents. However, they can’t be charged with energy and they’re nowhere near as effective as the Strike Laser Claws.
Special Abilities:
Ray-Absorbing Panels:
When a Rayse Tiger starts a battle, it has a certain amount of energy stored in internal capacitors, usually enough for a bit of use from the Strike Laser Claws, but not quite enough to use the Exploding Bite. Though the Rayse Tiger’s Zoid Core will slowly increase these internal stores if left to its own devices, the Rayse Tiger has a faster way of generating energy. Any energy based attack (beams or lasers, but not charged particles) will be absorbed by a set of panels spread throughout the Rayse Tiger’s armor. This energy will then be stored by the Rayse Tiger. Simple as that. Note that the Rayse Tiger tends to glow brighter the more energy it has. (Note that the Ray-Absorbing Panels have a number of failsafes that stop them from overloading the Rayse Tiger. Excess energy will not hurt the Ultimate X.) The panels and related equipment, such as tubing, as are heavily armored as everything else on the Rayse Tiger, and are therefore nigh-on invincible. Still, they can be knocked out under some circumstance. Exposed structure and internals also aren’t protected by the Ray-Absorbing Panels.
Exploding Bite:
The Rayse Tiger doesn’t really have an Electron Bite Fang design, but has a far more potent weapon in place of a charged bite attack. The Rayse Tiger simply drains all of its collected energy into an opponent’s internals, frying them and CSFing the enemy Zoid. This works on essentially anything, but the Rayse Tiger needs enough energy to do it. There’s a baseline of energy to use the attack, which is enough power to down a Gojulas or Elephander with one fatal clamp of jaws. Note that if the Rayse Tiger attempts to use the Exploding Bite attack without meeting this baseline requirement, it will overstrain its reserves and CSF instantly, lacking the power to continue fighting. For Zoids larger and tougher than the Gojulas, more energy is often required. Theoretically, the Rayse Tiger could simply gather more and more energy until it could down any Zoid, including Banned ones such as the Mad Thunder, but there’s realistically a limit to the amount of power the ‘Tiger can store. It’s up to the pilot how much energy to dump in above the baseline, and if he or she wants to leave any for the Strike Laser Claws. However, remember the warning about overexerting the Rayse Tiger: put in more than you have, and you risk instant CSF. Also, using the Exploding Bite literally destroys the mouth structure (making it impossible to use the attack twice in one battle), as well as the Ray-Absorbing Panels. The Rayse Tiger also usually blows out some of its own internals, reducing its performance to 75% for the remainder of the battle. Sanctioned Zoid Battling regulations also forbid use of this attack during the first round of combat, but all’s still fair in war.
Heart of the Tiger:
While the ZBC couldn’t recreate the powerful Legendary Tiger Core that dwells within the resurrected Rayse Tiger, they had to put some kind of core in the Zoid. The process of finding a substitute was long and difficult -- but they ultimately succeeded. The end result of their search was a mutated standard Tiger-typed Zoid Core with salvaged remnants and scraps of the Rayse Tiger’s personality and combat data uploaded into it. Even then, it simply couldn’t produce the power necessary to fuel the Rayse Tiger, so the Commission was forced to bond an Organoid onto each Rayse Tiger’s core, making -- you guessed it, an Organoid System. While only a shadow of the real Legendary Tiger Core, this core comes with 30 experience “preloaded”. Furthermore, any experience the Rayse Tiger has is effectively multiplied by 1.5 when the ‘Tiger is put into a situation involving close-quarters combat.
However, note that the Rayse Tiger truly does have a heart of a tiger, with powerful free will to boot. It has a noble and rather just personality to contrast its harsh exterior. Also, the Rayse Tiger’s core is strangely shielded by a special armor. Though its theorized that this was meant to stop the Rayse Tiger from overloading and frying its own Zoid Core during the Exploding Bite attack, this armor stops anything from entering the Zoid Core: virus, power surge (electrical/shocking weapons), or an Organoid. This armor also suppresses the Rayse Tiger’s Zoid Core signature, making it invisible to Core Tracking sensors.
Available Modifications: