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Zoids: Chaotic Age Zero

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Name: Gorhecks
Alignment: Helic Republic
Family: Stegosaurus
Registration Number: RZ-066
Crew: 1
Height: 7.2 Meters
Length: 14.8 Meters
Weight: 58.5 Tons
Top Speed: 120 kph
Weapons: Dual AZ60mm Cannons, Dual 80mm Heavy Cannons, Dual 50mm Mortar Cannons, Quad Guided Anti-Ground Missiles, Hardened Alloy Tail Spikes.
Special Abilities: 3D Radar Targeting System.
Level: 3

Another one of the tried and true workhorses of the Helic Republic, the Gorhecks has served the Europan government faithfully for many years. The Gorhecks has the distinction of being a compacted, cheaper version of the Gordos. Just by looking at it, most can see that this isn’t a Zoid to be trifled with. It’s got three visible tiers of large guns, and rather nasty-looking tail and missile pods. Also, if you thought just from the picture that this was one tough-as-nails Zoid, then you superficial judgment was absolutely correct. The Gorhecks is covered with armor a step heavier than the Blade Liger’s allowing it to take a beating and keep on ticking. Unfortunately, its left and right flanks have some rather large plating gaps in them, but that’s a minor problem.

The Gorhecks, like the Gordos, is comparatively slow. However, this little Zoid is faster than its larger cousin, and has a greater degree of maneuverability as well. Furthermore, it has the same signature 3D Radar Targeting System, which has made it a favorite in urban combat. Indeed, the Gorhecks can commonly be seen policing Europan streets, still serving and protecting as it always has. Its synthesis of maneuverability and firepower has also made it a favorite among some pilots in the sanctioned Zoid Battling circuit, so you can sometimes see one of these in an arena.

Weapons:
Dual AZ60mm Cannons:
While the Gorhecks doesn’t have any “main guns” (all of them being powerful), these two AZ60mm Cannons are featured in its lowest tier of weaponry. Located just behind the Gorheck’s head, both cannons share a mobile turret mount and have a semiautomatic firing rate. Furthermore, their turret mount allows them to pivot all the way out 90 degrees either left or right, and up to 20 degrees up.

Dual 80mm Heavy Cannons:
Unlike the Gordos, which had its Heavy Cannons added on later, the Gorhecks’ design has two 80mm Heavy Cannons integrated into the frame. Located on the “second tier” of weapons, on either side of the Gorhecks, the 80mm Heavy Cannons are semiautomatic and fixed facing forwards. However, they’re the same kind of the weapon the Gordos has, and are far more potent than their caliber would suggest. Though they may not look impressive, each fires a special high-speed impacter shell which can topple an object in the 20-25 ton range on its own. Therefore, both cannons together can topple a 40-50 ton enemy. The guns can be fired both together, or chain-linked.

Dual 50mm Mortar Cannons:
On the “third tier” of weapons, just above the Dual 80mm Heavy Cannon, sit a visibly smaller pair of cannons. These cannons actually fire rocket-propelled mortar rounds, which explode on impact with something. They have a explosive radius of 10 meters, but really only deal surface damage effectively (no penetrating power). Also, the Mortar Canons have limited pivoting ability (up to 30 degrees upwards) to create a parabolic arc and extend the mortar. That, coupled with rocket propulsion, gives the mortars a maximum range of 500 meters. Still, despite the range restriction, they’re a valuable addition to the Gorheck’s arsenal.

Quad Guided Anti-Ground Missiles:
There are two standard Guided Anti-Ground Missiles on either side of the tip of the Gorheck’s tail. The missiles are rear-facing, the the tail can’t point all the way around to the front, so the AGMs constitute the Gorheck’s only ranged rear-facing defense.

Hardened Alloy Tail Spikes:
The Gorhecks, like the Gordos, has four two-meter-long spikes on its tail. This makes clubbing and bludgeoning from the tail especially painful, and gives the Gorhecks more melee ability than it might at first seem to have. The spikes themselves are quite sharp, and can pierce armor easily.

Special Abilities:
3D Radar Targeting System:
Like the Gordos, the Gorhecks possesses a powerful 3D Radar Targeting System. The system is split into two armored hubs: one of the left flank of the Gorhecks and one on the right. It uses 3D Doppler Radar to track targets, and then can be used to auto-adjust weapons to hit said targets, giving a 20% increase in accuracy. ((Each hub gives +10%.)) Note that it can be used as a regular 3D Doppler Radar sensor as well, and the data, but not the accuracy boost, can be transmitted to teammates.